What problem does it solve?
Round two should have started five minutes ago. The organiser is pairing by hand, or in old software on the one laptop that runs it, and the standings will end up as a photo in the group chat. Then a player walks over and asks why they drew the top seed, and there's no way to show them how it was decided.
How the demo handles it
The pairing code is the heart of the app. It never touches the database or the clock and has no hidden randomness, so a draw can be recreated from the published seed. Each event sets its own tiebreaks and they are always on screen. Every event has a public page that needs no login, so players stop crowding the organiser's table.
Projector view
Pairings, standings and a round clock, sized to read from the back of a church hall.
Cross-table as a PDF
The results sheet an organiser posts after the event, generated straight from the results.
Player records
Each player gets a rating that carries across events and a head-to-head record against everyone they've played.







